Street Fighter X Tekken just came out with the gems system, but obviously they're not allowed to mess around with who has the hadouken too much.
I don't know of any other fighting game that picked up the capsule system in a way that you could COLLECT and change characters' moves, and give them RPG-like perks. WHERE THE FUCK DID ALL THIS COME FROM? It worked perfectly, and seemed perfectly suited to Dragonball Z: A fighting game with a hundred kind-of samey characters. Some capsules were so rare that you had to collect all seven dragonballs in-game and wish for it. It's like- You COULD buy this stuff you've been after, but you're never gonna see BECOME MAJIN VEGETA in there again. The store would be a random roll of 10 capsules every time, so there was some luck to going to the store and seeing a rare one. You collect them by earning money in the campaign, and spending them at the Capsule Store. There are more than a hundred capsules to collect, all with different scenes, buffs and transformations. Every character has a handful of moves that only they can do, and you can stack some moves, like having Kamehameha twice to have it do double damage. Powerful capsules like these ones would take up 3 or 5 or even all your slots, so you'd be sacrificing choice.Ĭertain capsules are limited to specific types of characters, like ONLY SAIYANS or ONLY ANDROIDS.
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Some of them were insane, like Captain Ginyu's Body Change that would literally fucking swap characters if you landed this combo, "Mecha Frieza" that would let you COME BACK AFTER K.O in a new skin if you're playing as Frieza, Fuse Tien with Yamcha, Fuse Buu with Gohan and all sorts of crazy bullshit. Capsules included beam moves, super finshers and transformations, but there were also support capsules, like perks, like a Senzu Bean that'd restore your health, or "Saiyan Pride" that would make your attacks do more damage for the first 20 seconds of the fight.
The capsule system was an empty tray that you'd fill with capsules before the fight. Isn't there a boring level up system in that game or something?Īnyway the Budokai games really stuck with me- I never played Budokai 3, but I'll GUESS it's the same as Budokai 2. The animation on the characters AND on the effects is too slow and rigid, It couldn't be more boring and awkward to play, the action feels like I'm playing some kind of submarine combat game, having a billion characters is sad because they're all clones of each other, there's just an endless list of things that make it feel weak, unfinished or padded out.